Where is ev swtor
The team will then platform down to the middle platform for Phase 2. Sections of the top platform will drop down in sequence, such that there will be moments where the team can pause to heal. Players will take fall damage and will require healing to survive the phase.
One player should be assigned to DPS and kill pylons on each platform as the team moves down. Doing this removes Power Orbs from Soa he begins at 5 stacks. If any stacks are remaining when Phase 2 begins on the middle platform, Soa will cast Power Orb Detonation once per stack and deal high AoE damage.
If any other player damages the pylon, the mechanic may bug and prevent any orbs from being removed, so only one player should handle this task. Phase 2 - Middle Floor. Once safely on the middle platform, Phase 2 will begin shortly. New mechanics exist for Phase 2. Soa will periodically trap a team member in a Mind Trap.
The team should immediately destroy the Mind Trap to free that team member. Soa will also target players with lightning orbs, for which those players should move away from the group and run into the orb to avoid the AoE damage hitting the team.
Soa will also put a player in a vortex that bounces them around the room for s. They take minimal damage during the mechanic, and are deposited on the WEST side of the map afterwards and can rejoin the fight. Phase 2 Transition - Platforming. The team should begin the phase at the WEST where they dropped down originally and after the first platforming phase. Phase 3 - Bottom Floor.
The only way to damage Soa is to kite him into the path of a floating Pyramid object, which will crash down and break his shield for a short time. In story mode, a large blue circle will indicate the pyramid's AoE. The tank or player with aggro should pull the boss into the AoE.
All players should try to stay out of the AoE to avoid taking damage. Mind traps and lightning orbs will continue to occur during this last phase. Players should follow the strategy for these mechanics except during Soa's vulnerable phase, during which time DPS on Soa takes absolute priority. Soa is a very similar fight in Veteran Mode. The phases on the first and second floor last longer due to Soa's higher health so various mechanics must be managed for longer periods and all damage mechanics hit harder.
The Power Orbs in particular are very dangerous in Veteran Mode if the team fails to clear them while platforming. The only significant change to Soa in Veteran Mode is on the ground floor. There is no blue circle to telegraph where the pyramids will land. Tanks must identify the proper location to kite Soa based on either visually identifying the floating pyramid's location or by looking for its shadow on the ground. Make sure to enable shadows in your graphics settings.
Teammates can help by using tactical markers or having a back-up tank or a DPS with taunt be ready to pull the boss to the proper location. If Soa enrages, he is much more dangerous in Veteran Mode though it is still possible to clear the fight well into enrage. It is the job of a Tank to keep the aggro of everything they fight. Wipe : Short for a wipeout, which happens when a team fails fighting a boss. Generally viewed as more difficult than Guild runs.
Note that some refer to Scum and Villainy as Darvannis, the planet that it is set in. Stacking : Can refer to players grouping close to each other, or a buff or debuff whose effects grow the more it is used. If you are reading this, you have most likely entered or will soon enter the Eternity Vault, or EV as us PvE vets prefer to call it.
So, welcome aboard. There will also be a one-time mission you can pick up before entering. Now, when you first arrive, you will be treated to a cutscene of your capital ship coming under fire.
You should be heading for a ramp made of ice that leads up to two turrets. Wait for everyone to be ready, and let a Tank attack, or just start the fight if you are one. The turrets are your top priority for this pre-boss warmup. From there, damage it normally. Everyone else, use any ranged attack possible. After both turrets and the droids they spawn are down droids should die fairly quickly , run back to the ice ramp, and the first boss of the Operation will spawn.
This metal behemoth is the first boss of the Op, and introduces you to some fairly simple mechanics. Try and stay behind him, this helps in my experience. This should let you survive. This is your cue to start running. The boss will start spawning red target reticules at your feet, and fires a missile at each one that does heavy damage. It is best to run from these, and be careful to avoid the escape routes of other players. Additionally, if a large red target is painted onto you, run away from everyone else.
Once the boss is down, collect his loot and start right clicking the charges on the door behind him. Proceed to the next phase. There will be some long bridges and large flying droids. No special mechanics here, really, just interrupt their every move. There will also be some released Flesh Raider-type prisoners, just kill them and keep moving. You will eventually come to a portion of the vault where a door has been torn away, revealing a lava cave full of Firestalker hounds.
Some teams like to run through and kill them all at the end, others like to fight the hounds one at a time, so ask the other members how they want to proceed. You will come to a point where you drop down into a large cavern full of lava, which is home to the second boss in the Op.
Gharj is a rancor-like monster who loves to make shock waves. DPS and Healers stay behind him at all times, Tanks should try to keep him facing away from any non-Tank teammates. Healers should keep the Tanks alive for as long as possible, and heal any DPS who need it. Most if not all the content at endgame is best enjoyed in organized groups pvp or pve. Thank you very much for the advice.
This definitely helps but I still don't know where to get the mission at initially! Also, I've always just used the general chat to get groups together. How do I use the group finder? I saw another thread while looking for answers to these questions that mentioned checking a box in order to get the daily comms also.
What does this mean and how does it work? Infalliable Quote: Originally Posted by HokeyWolverine. Warconfessor These are the support ships on the fleet you can travel to and where the operations are located. As for the group finder, it is an icon right by your map. Warconfessor and Infalliable answered for me teamwork, yay! Fipps The eternity vault entrance is on the top floor of the grav daragon at the republic fleet for republic side players.
I imagine it is in a similar location for the empire. All rights reserved. All other trademarks are the property of their respective owners. You are about to leave this website Close Continue. Vicious Cycle Apply Here.
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