Resonance of fate where to get guns




















Should I be upgrading yet? At the moment I could only get Rookie. The author of this topic has marked a post as the answer to their question. Click here to jump to that post.

Originally posted by EvPointMaster :. Showing 1 - 6 of 6 comments. Zergem View Profile View Posts. Getting better weapon parts is always a nice thing. Why not? Especially since your options are quite limited early on, it's hard to go wrong. Tiasmoon View Profile View Posts.

Parts added to weapons can be removed and regained at any time. On top of that lower tiers of mods are often used in creating higher ones, so you cant really go wrong as Zergem said. Starting early will also help you get a feel for how to upgrade so you aren't overwhelmed once you get more customization options in chapter 5.

Many thanks :. Obtain: treasure in Square Garden. Obtain: reward for "Christmas Cheer" Quest Chapter Scrap Iron x 2 1, Rubies. Obtain: reward for giving Daniel the Witchy Bazooka doll. Magazines Table. The Magazines are parts added to increase the Magazine Size, and they are also specific for Handguns or Machineguns only.

Obtain: reward for "Salvage Hunt" Quest Chapter 2. Obtain: reward for "Serious Advice" Quest Chapter 9. The higher this value, the quicker you charge both from close-range and from far. This is an important parameter, since it increases considerably the amount of charges you can make in a single Hero Action - Charge Acceleration: this is how much the "next" charge level will be faster than the previous one.

It's fundamental to have an high acceleration, especially on the Machinegun. This is probably the most important of all the parameters even more important than Charge Speed on the long run - Rate of Fire: not particularly important, it represents how good you shoot in Critical Condition - Bullet Focus: this is the accuracy, and is relatively important. It's not top-priority to maximize this value, but a couple of apparently good Custom Parts a Barrel and a MG Magazine will decrease the Bullet Focus as a downside effect.

The default values of your guns are good enough, but you don't want to decrease this parameter either. It's particularly important for shots from afar and while airborne: with a low accuracy you can pretty much miss all your shots when you jump - Magazine Size: the amount of bullets per round.

This is relatively important for the Machinegun, but pretty much useless for the Pistols not so useless in the beginning of the game, but still far from being a priority anyway. Of all the Custom Parts available, you'll need to take into account those that can boost your Charge Speed and Charge Acceleration more than any other ones. The Magazine Size will get your attention too, but all the other parameters can only be changed slightly, and therefore you should not pay attention to them.

Of course if you see an opportunity to upgrade those stats too you're free to do so. As a general rule though, the Scope Adapters, the Handguards and the Barrel Adapters should only be used for their "shape" effect I mean the fact that they allow you to put other parts thanks to the extra ports they provide , while their stats boost is only a side effect. The Charge Speed has a secondary priority, and all the rest should be added without affecting your opportunity to increase these two parameters for instance, the MG Drum Magazine is so big that it would occupy a space where you could put more Barrels.

For this reason, it's not a good part. You will soon realize that the parameters of the Custom Parts must be examined along with their shape. What may seem good Custom Parts at first may end up being not so good when you check what other parts can be attached to them. You won't have much choice in the beginning of the game, but for a later customization it'll be important to pay attention to these things. You'll understand as we make some examples. Now we're going to focus on the Scopes and the Barrels Custom Parts to see which of them are good and which are not.

Remember that when customizing you have a limited 9x9 Customization Grid , and you can move the weapons on the grid with RS you need to select a Custom Part first; then, when you have the screen where you can move the Custom Part on the grid you can also move RS to move the weapon around within the limits of the grid itself. The Tables linked above Scopes Table and Barrels Table will help you visualizing what we're going to describe.

For the last time, the customizations provided in the Story walkthrough are more than enough to beat the game, so you don't have to read the following text. The best Scopes are the bigger ones that you first see available in Cranktown. Of the four of them, the Long Scope Elite is the best one, but you won't get your hands on it before the latest Chapters of the game. The Long Scope doesn't provide any additional expansion port, so it's the worst of the four.

When you see their price at the Tinkerer's you may wonder why the Long Scope Pro costs slightly more than the Top-Rail Scope, although the latter does seem better. You could also add other parts on its top, like the High-Mount Sight or the High-Mount Pro, but the large amount of Barrels you will put for an optimal customization doesn't give you enough space for them the Compact Scopes occupy only one vertical space, while the High-Mount series occupies two vertical spaces.

The Special Scope sounds like a good scope from the name and the look of it. The reason of this judgement is that it's terribly hard to attach. You would need to sacrifice the space for the previous four Scopes in order to have enough grips to add it. You might as well erase it from your wish-list, because it's not a good scope. The High-Mount Elite is also a great choice if you can afford its vertical expansion, and in fact it'll be part of an optimal customization for the best weapons.

Then there are secondary parts such as the Telephoto Lens, Long Lens and Mini-Lens; they can all be useful to fill all the spaces provided by the other Scopes for instance, there will be a Telephoto Lens and a Mini-Lens in the optimal customization, but there won't be enough space for the Long Lens.

Of course in the earlier phases of the game you'll have to be happy with worse parts, but as general guidelines you can:. This topic is much more delicate than the Charge Speed. As a matter of fact, there's no Barrel that gives such a great boost that the other Barrels can step aside like the Top-Rail Scopes and company do.

You always need to put a Handgun-specific or a Machinegun-specific Barrel when customizing before being able to attach more "either-weapon" Barrels. Let's begin with the weapon-specific ones. They're still good for the beginning of the game, when you're probably not going to add more parts anyway.

You should stick with them until better parts become available. Bad Barrel. Needless to say, this form of attack is not recommended. Resonance of Fate Wiki Explore.

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